My rating would likely be a little or a lot higher if I played Cuba Libre as a multiplayer game, but as a solitaire game, this thing was a chore to learn and play. 95% of the time I spent interpreting the instructions for the 3 different opposing factions and tallying points rather than playing. The fact that every single solitaire video I watched had the players get something wrong during almost every turn shows the many ambiguities and untidy clerical duties that are required by Cuba Libre's solitaire "programing". (And I play ASLSK, Mage Knight, D-Day at Omaha Beach, Cave Evil, Perdition's Mouth, and many other games that are considered far heavier.)
There are some clever ideas aqui en Cuba (eg. the guerillas going underground, the base building, the casino skims), and the components are very well made, but it was advertised as having a solitaire design, which for me did not work out. "Play" required so many different (and unclear) flow charts for the 3 AIs that the solo mode seemed like an abstruse add-on to what is likely a pretty good 4 player game design.
So I'll put an asterisk next to my critical review, which was from the perspective of somebody who was looking for a rich solitaire wargame (favorites include: D-Day at Omaha Beach, Thunderbolt Apache Leader, Ambush!, Warfighter WWII, and Zulus on the Ramparts!, etc.), but found an unclear, patchwork AI system that was all work and no play.