This zombie chopfest is a bit better as solitaire, but proved tedious as a two player game, where my girlfriend and I had to handle three character a piece. For a game that plays 1-6--and solitaire--it's frustrating that the scenarios are almost all balanced for six characters. This certainly makes it appear more like a wargame, BUT without the tactical complexity of a good wargame or the spaciousness of a good wargame or the scale of a good wargame. The line of sight rules and the manner in which zombie groups split are equally annoying design elements.
Essentially, Zombicide: Black Plague is the 1980s Gauntlet video game with plastic toys: chop! chop! chop! run, run, run; chop! chop! chop! pick stuff up; chop! chop! chop!
I gave this thing away after two tedious two person games.
I suppose the theme, profusion of toys, and constant action make Zombicide popular in some circle--like this site--but why should I ever play this thing when Perdition's Mouth: Abyssal Rift is on my shelf? Interesting maps, varied terrains, great characters, fantastic monsters, interesting wounds, great miniatures...basically, PM:AR is a similar experience to Z:BP, but with a TON of depth and EVERYTHING (including the maps and art) done better and with more originality. And for fighting against a massive, overwhelming systems, there's the great solitaire wargame D-Day at Omaha Beach. And for fun adventuring and far better fantasy battle mechanics, Runebound 3rd Edition is a winner.